Guys I swear it's not clash of clans


Hey, new devlog this week again ! The priority for this week was trying to fix some stuff we've seen during last week's playtest session and make the game more strategic. Nevertheless, we did another playtest session yesterday and it looks like we were going in the wrong direction with this. 


Anyway, here are the major updates of this fourth week of production : 

  •  New VFX to make the game more juicy
  • Implemented new models and animations for units and towers
  • New model for the plant resource
  • A Shop UI to buy units before starting a game (we might remove it though, I love losing hours of work)
  • Game balancing (trust me we did, it's just really hard to do)
Note to myself : We might need some more balancing

That's it for this devlog. Thank you for reading me, and I swear guys, we are just 1 week away from making it something else than a Clash of Clan clone !!

Files

CursedRoots_Build.zip 66 MB
35 days ago

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